AI Insights · Timothy · July 2024
Top 5 Zombie Games on iOS in Belgium: Q2 2024 Performance
Discover the performance of the top 5 zombie games on iOS in Belgium during Q2 2024, including trends in downloads, revenue, and active users.
During the second quarter of 2024, the top 5 zombie games on iOS in Belgium showed varying trends in downloads, revenue, and weekly active users. Here's a detailed look at their performance:
Last War:Survival from FirstFun saw a significant increase in weekly revenue, reaching around $56K in the week of June 10. Downloads fluctuated, peaking at approximately 5.3K in mid-April, but then tapered off to about 2.7K by the end of June. Weekly active users showed a general upward trend, closing the quarter at roughly 13.3K from an initial 11.3K.
Zombie.io: Potato Shooting, published by Joy Net Games, experienced a notable early surge in revenue, peaking at around $10K by the end of April. However, this was followed by a gradual decline, ending at approximately $5K in the last week of June. Downloads dropped sharply from 5.4K at launch to just 356 by the end of the quarter. Similarly, weekly active users decreased from 5.3K at launch to around 1.4K by quarter's end.
Idle Outpost: Business Game from AppQuantum Publishing Ltd showed steady growth. Revenue saw a significant spike, reaching approximately $2.7K in the final week of June. Downloads also increased, peaking at about 2.7K in the same week. Weekly active users demonstrated strong growth, starting from 60 and rising to 3.7K by the end of the quarter.
Age of Origins:Tower Defense by Hong Kong Ke Mo software Co., Limited, had fluctuating revenue, with a notable peak of around $18.9K in late May. Downloads were inconsistent but saw a high of 1.1K at the end of April. Weekly active users peaked at 4.5K in late April but then gradually decreased to about 2.9K by the end of June.
Zombie Tsunami from Mobigame maintained steady performance. Revenue remained relatively low, averaging around $25 per week. Downloads were consistent, ranging between 200 and 500 weekly. Weekly active users remained stable, averaging around 5.5K throughout the quarter.
For more insights and detailed analytics on mobile game performance, visit Sensor Tower.